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About SciCentr.org
George Jetson meets the 1939 World's Fair...
What we do:
- Engage teens, especially those in underserved and minority communities, in STEM learning through the social and playful medium of online multi-user virtual worlds.
- Support educators learning to incorporate this medium and program content into both extracurricular and classroom learning experiences. Provide undergraduates with a meaningful service learning experience. Introduce all participants to essential tools and skills for the digital workplace.
Why?
- We are bringing the Mountain to Mohammed, creating engaging content within the context on online gaming that has become an integral part of the culture of young Americans, regardless of socio-economic status. SciCentr exhibits feature current research at Cornell and beyond linked to standard-based content that insures that we meet our goals of building basic science literacy. SciFair programs provide structured participation in a collaborative environment and build technology literacy for the digital workplace.
Goals:
- Prepare students to think critically about science and technology within and beyond the classroom context through laboratory and fieldtrip experiences based on interactive, open-ended simulations and through situated learning games.
- Increase motivation to pursue STEM learning and to acquire technical skills for education and workplace through a structured and supportive social model.
- Build math and language arts skills through communication, presentation, and challenge exercises.
Outcomes:
- Science Literacy. “Winning” a game, achieving the desired outcome from a simulation, contributing salient arguments based on content from an exhibit to a debate.
- Teamwork Skills. Evidence of group planning, problem analysis, leadership and supportive behaviors.
- FITness. Exercise and mastery of digital communication technologies and behavioral norms ranging from proper use of netiquette and standard digital communication technologies. Effective use of simulation and data-base systems.
- Integrated Language Arts and Math Mastery. Completion of activities/challenges that demonstrate skills in math. Effective communication with other players, mentors, guides, etc. Effective interaction with non-playing systems, which require accurate spelling and proper syntax.
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